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Kiwi Talkz

#215 - Rico Flores On Uncharted 4, Naughty Dog's Engine, Crunch, Animation, Bruce Straley, DEFECT..

1 hr 5 min

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About this episode

Rico Flores is an animator who is best known for his tenure on Uncharted 3 & 4, he is currently at emptyvessel working on their game DEFECT #uncharted4 #uncharted #uncharted3 TWITTER - @r1c00 WEBSITE - https://www.emptyvessel.io/ TIMESTAMPS 00:00 - Intro 00:34 - Animating Doors Is Tedious/Naughty Dog Has A Door System 03:12 - Being Chucked In The Deep End On Uncharted 3/How Rico Got Hired 08:10 - Rico Had No Idea How Prestigious Naughty Dog Was When He Got Hired 08:47 - Being Interviewed At Naughty Dog 09:58 - Working On Uncharted 4 12:15 - Assets On Uncharted 4 Werent Carried Over From Uncharted 3/Mocap 14:00 - The Benefits Of Mocap 17:13 - You Could Shoot Mocap As Much As You Wanted At Naughty Dog 20:00 - Naughty Dog’s Flat Structure 22:50 - Intergalactic 25:10 - Crunch On Uncharted 4 28:43 - Staying Healthy While Doing Crunch 31:11 - Commuting Time In L.A. 33:05 - Why Rico Left Naughty Dog/Naughty Dog Pay 36:46 - Culture Of Bioware/Incorporating ND Culture Into Bioware 38:10 - Emptyvessel/Meeting Emanuel Palilic/AAA Isn’t Safe For Devs Now 42:20 - Destructible Terrain In DEFECT/Optimisation 44:45 - Single Player Will Be In DEFECT As Well 46:43 -

#215 - Rico Flores On Uncharted 4, Naughty Dog's Engine, Crunch, Animation, Bruce Straley, DEFECT.. — Kiwi Talkz