
The Dropshot
Episode 601: WARDOGS Beta vs Modern Warfare 4 Beta — We Played Both
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The Dropshot
Do not have it yet? Parasocial is a podcast player by Super Simple.
Two shooter betas dropped on the same weekend, so we played both and came back with very different verdicts. WARDOGS is Bulkhead's 100-player, three-team tactical shooter with a real money economy — you buy your loadout every respawn, you lose money when you die, and it turns out that changes how a match actually feels. Modern Warfare 4 finally dumps omnimovement, removes bloom from hipfire, and put a campaign mission in the beta for the first time ever. We get into the WARDOGS recon grind and the 5.56 break-action "sniper" that shouldn't exist, the money system and whether it creates real gear fear, three-team fights and whether they actually matter, spawn vehicles as an infinite money glitch, base building and anti-air, and why there is never — not once, not ever — an unoccupied tower. On the CoD side: how the movement feels without omnimovement, no-bloom hipfire on keyboard and mouse, opening-night demon lobbies, whether Warzone and DMZ2 have a chance, and the annual spawns discourse that needs to die. Jake played both. Raz refused to pre-order. Somehow they still ended up disagreeing. 0:00 - Intro 2:26 - How to even get into these betas 2:50 - "I'm not pre-ordering this