
Kiwi Talkz
Metroid Prime 4 Review With Ex Retro Studios Developer (Jack Mathews)
Listen to the full episodeDo not have it yet? Parasocial is a podcast player by Super Simple.

Kiwi Talkz
Do not have it yet? Parasocial is a podcast player by Super Simple.
It took a long while to get here! Finally after much delay here is the review of Metroid Prime 4 with my good friend Jack Mathews (Lead Technical Engineer On Metroid Prime Trilogy) In this episode, Jack Mathews and I analyze the development, design, and production challenges of Metroid Prime 4. #metroidprime4 #metroid #nintendo iF YOU WANT TO BUY JACKS WIFES COOK BOOK YOU CAN GET IT HERE https://www.amazon.com/dp/0593853148?lv=shuf&channelId=500&plpRedirect=mhFallback TIMESTAMPS 00:00 - Intro 01:25 - Metroid Prime 4 Overview 04:00 - Nintendo & Retro’s Collaborations On Metroid Prime Trilogy 06:38 - Mark Pacini Knew How To Deal With Tanabe 08:04 - Working With Risa Tabata 11:05 - Tanabe Is The Reason Prime 4 Is The Game It Is 12:01 - Memory Fruit/Certification Whiplash 13:45 - Jack Breaks Down The Intro Of The Game 18:30 - Sol Valley/Shrines 20:00 - Federation Marines 21:00 - Federation Faces In Prime 3 22:00 - Retro Studios Artists 23:14 - Why Tanabe Is Obsessed With The Federation 24:30 - The NPCs Weren’t Necessary/Prime 3 NPCs 26:15 - Ice Belt/Grievers Climbing Through The Walls 28:30 - Missiles Alerting Grievers In The Mines 31:18 - Jack Thinks Samus